Inside the Fallout Universe, the Gaming World’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the excellence of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing multiple facets of the gamer's experience.
We followed vault-dweller Lucy, attempting to uphold her morals and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts doubting his cult's dogma and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has long since lost any moral compass out in the contaminated wilderness.
Building Anticipation for the Second Season
The debut season's ending disclosed key information about those responsible for the global annihilation that sealed a society in bomb-proof bunkers for hundreds of years. It also left plenty of questions unanswered for the next installment – and, now, expectations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the reception to the show, so now people are coming in with more excitement and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much fun to bring into the show.”
In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its makers insisted on physical models and environments were constructed, echoing the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to feel like it’s real.”
In fact, pretty much every element you see on-screen is physical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, alongside the original creators behind the source material. This shared passion for the universe is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This schedule will foster a new viewing experience, a dynamic the team themselves are eager to witness.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”